This means that the drone skills, including Drone Interfacing, and modules such as Drone Damage Amplifiers will all apply their bonuses to Fighters … Currently drones are a very skill-intensive weapon system, thanks to the legacy of the original drone implementation years ago. Sentry drones muddle all of the above tactics, of course, because a ship that can field them can drop them and remain with them ready to scoop them again - though by doing this they give up the ability to move around the battlefield. For ships with large drone bays, it can be a good idea to carry one set of long-range, low-damage, and one set or short-range, high-damage sentry drones, to be swapped as the enemies approach. In the Summer 2014 expansion, we will be changing the scaling so that each size of combat drones has 60% of the MWD speed of the size below it. While Gallente drones do a bit more damage (about 10% more), it's more effective to use much longer-ranged sentry drones to pick off NPCs as they approach, and only switch to Gallente when they come close. If you have multiple flights of different drones, you can be very flexible to to what targets you can engage. The Drone Interfacing skill currently provides a 20% increase in drone damage per level, which makes it one of the most powerful skills in the game but also means that to be competitive with drones it is usually necessary to train this rank-5 skill all the way to level 5. It also makes their Fighter Bombers much more durable and should allow a vigilant Supercarrier pilot to more effectively keep their drones alive. True, this web is not as effective as a module, but as discussed above, its greater operating range can tip the scales toward victory. It is important for current Supercarrier pilots to be prepared for the change in Fighter Bomber volume. These bonuses are already quite balanced and provide a valuable progression for drone users, so they are not changing. Tech Two drones are more powerful drones that are produced by players, mainly through the advanced Invention process. We will be upgrading the âIntegratedâ drones to have 15% more damage and 10% more HP, tracking and speed than Tech One drones. Guard means the drones will … If enemy ships come too close (keep an eye on your combat readout and note when your sentry drones start missing most of the time), recall your drones, and use your propulsion module/MJD to regain range from enemy ships. My stake in this is limited. Gallente and Caldari drones are used for their somewhat higher damage, and because they are about equally effective against both shield and armor tanks. Select the option you want and it should give you a chose of fleet member. This is also one of the major reasons that Heavy Drones have trouble competing with the stationary Sentry Drones. The Scout Drone Operation skill is being renamed âDrone Avionicsâ; the Electronic Warfare Drone Interfacing skill is being renamed âAdvanced Drone Avionicsâ to better represent their roles. For the Kadesh Priestesses and Gripens of the world, as well as anyone else interested in diving into all the numbers, here is the spreadsheet (now updated with the range, tracking and hitpoint changes) that lists the newly updated attributes of the Combat Drones, Sentries, Fighters and Fighter Bombers. They remain the baseline against which every other type of drone is compared. Logistics drones can be useful, but can't really replace dedicated logistics cruisers. Logistics and other support ships, such as ECM ships, are notoriously difficult to attack because the can sit well off the attacking fleet. Another point to consider is that many ships (especially frigates) have limited drone capacity and bandwidth (see Drone-capable ships). For mining purposes, the important structure is the IHUB, as it is what allows the improvement of a null system so that mining anomalies spawn. It's been mentioned on the forums but no CCP reply yet. At the extreme end, Sleeper NPC are very fond of attacking drones, so much so that solo drone boats have a very difficult time in wormhole PvE. They are notable for their excellent hitpoints and tracking, as well as low skill requirements. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability. As shown in Logistics Drones, a full flight of five medium logistics drones can repair 120 DPS. The remaining high slots can be fit either with long-range weapons to increase overall DPS at sniping ranges, or with short-range turrets (even of smaller size) to deal with fast NPCs ships which manage to get close. Can have their DPS directly enhanced with Sentry Damage Augmentor rigs (there is no equivalent rig for heavy drones). In the meantime, you can sit back, relax, and watch your drones work. Total Value: 10,000.00 ISK The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. Light drones will be orbit between 40% and 60% farther than before, medium drones between 180% and 220% farther, and heavy drones will see their orbit range increased by between 1300% and 1500%. On the other hand, good skills to increase locking range, drone control range, drone optimal range and drone damage are required. If the ship has reasonable DPS without drones, then drones can replace the web. The drones can be recovered after the fight. Micro Jump Drives (MJDs) are fantastic on sniping battleships; smaller ships should fit propulsion modules (afterburners/microwarpdrives) to get enough range (if you have the space, an afterburner on a MJD-fit battleship will make travelling around the mission sites a lot more painless). Additionally, they react more sluggishly than repair modules, as they first need to travel to their target in order to repair it. However, this can take valuable time (especially for the slower heavy drones), and sometimes it's quicker to just abandon your current flight and launch a new one directly. It will mean that drones lose less damage from the transversal caused by their own orbit velocity. Meanwhile, players are upset over DLC they say introduces pay-to-win mechanics into the competitive MMO. Any Supercarrier drone bay that is full of Fighter Bombers before the patch will be overloaded after downtime. Another behavior to be practiced is learning not to recall drones when switching from advanced drones to DPS drones. The simplest PvP use of the dronebay on most ships is as a source of extra DPS. Much of the best mining in Eve is done in null – but not just any null – in null space owned by a sovereignty(sov) holding alliance. Your drones are probably faster than you, and should be able to catch these ships, EWAR, which some force recons use to defend themselves, doesn't work very well against a flight of drones, Once your drones have locked on to a stealth bomber or force recon, it can no longer cloak even if it jams or sensor damps your own ship's targeting, By forcing a bomber or recon off the field, you can remove a lot of potential DPS or EWAR power, Frigate-sized tacklers who are pinning down key members of your gang, Other drones, if your gang is mostly in small ships which will be threatened more by enemy drones than by their primary weapons, or if the enemy gang is using ships with drone bonuses. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages. Congratulations for reading all the way to the middle of a dev blog! I'm a lowsec pilot and can't remember the last time I used sentry drones in PvP. The table below summarises which faction's drones are most effective[ref 1] against which NPC enemies: For high-level PvE content, salvaging the wrecks of the rats you destroy can increase the amount of ISK you make. Keep in mind, however, that whilst this method is very comfortable and effortless, it's not particularly efficient - a purpose-built salvaging ship (e.g. This does not allow much time to lock the ship, burn to it and apply webs to slow it down before it can burn out of the bubble. Such a ship should have a powerful regenerating tank. Drone ships, such as the Vexor and Myrmidon that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. We believe that 10% per level is still a very suitable bonus for a rank 5 skill, and the Drone Interfacing skill will remain very desirable. Drones often require more micromanagement than launchers or turrets. This means that the spectrum between the Gallente Garde sentries (with the shortest range, highest damage and highest tracking) and the Caldari Warden sentries (with the highest range, but lowest damage and lowest tracking) will be consistent all the way across. Alternatively, spare dronebay space can be used to bring EWAR or logistics drones (see below). However, Ogres are the slowest of all the heavy drones, with a speed of 1000m/s (see Drones), which means they will not land on their target quickly. With this change the negative effects of a drone's own velocity will be reduced. Designed to allow for constant running of the AB and all hardeners and gives a consistent resistance across the board. Faction Navy drones are advanced drones that are only available from each Empireâs Factional Warfare loyalty point stores. Frigate rats may attack your light drones and above, cruiser rats may attack your medium drones and above, and battleship rats may attack your heavy/sentry drones. LOL. This can be a way to convert an otherwise "excess capability" into a useful force without sacrificing anything. the plan for converting skills on patch day. Also, unlike modules, drones can be deployed against multiple targets (e.g. It does, however, require significant forethought on the part of the fleet. For dedicated logistics ships, logistics drones can be a useful little extra, for instance to keep lower-priority fleet members (e.g. Assist mean the drones will help fight for the person they are set to assist, but only once that player engages a target. In small gangs without dedicated logistics ships, you can bring a few armor and hull repair drones if you have spare dronebay space. In larger fleets, smaller ships like the Algos can stay at range and allow the bulk of the fleet to focus on the primary target. Fighter Bombers will need Drone Interfacing 5 and two Tech Two Drone Damage Amplifiers to slightly surpass their current damage rates, and any additional or higher quality Drone Damage Amplifiers will increase their damage above and beyond current maximums. The first scenariio reduces their effectiveness and, in cases where Guardians and other shared capacitor ships are used, render them useless. That means that on average, all drones will be gaining about 33% more base damage and a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release). This is not going to render the Guardian useless, but it will make it less effective. While the pilot still has to lock the target and the drones still have to fly to it, this time can often be shorter than the time required to burn out to the target. The Guardian has a RADAR sensor strength of 19. This will serve to reduce the gulf between T1 and T2 sentries and ensure that players have a clear progression path as they advance in skills and riches. EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. On some drone boat hulls with no weapon bonuses (such as the Myrmidon or Arbitrator) fitting non-racial turrets can be a viable option. This change makes light and medium drones consistent with heavy and sentry drones in their skill paths. Once you're at range, stop your ship, then deploy sentry drones, and order them to attack. Brick Yumiko (Pandemic Horde Inc.) lost their Capsule in 3-LJW3 (Detorid). Actively manage the scripts in your Omnidirectional Tracking Links: note your drones' optimal weapon ranges when using different combinations of range and tracking scripts, and swap scripts according to how far away the enemies are. It's essential to be able to target and hit NPCs at long ranges, so fit Omnidirectional Tracking Links (Omnidirectional Tracking Enhancers can be used if you have no mid-slots free, but the Links are better, as they can use scripts), Drone Link Augmentors, and (if needed) a Sensor Booster with a Targeting Range script. The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites): Depending on the difficulty of the PvE encounter, you will want to bring: Rats from each of the pirate factions in EVE are vulnerable to different damage types. While not strictly necessary, a Damage Control II is highly recommended, and rigs should be used to strengthen your tank. The most reliable way to use combat drones in PvP is to tell them to attack your primary target. To make up for this added difficulty and expense, Tech Two combat drones gain a 20% advantage in hitpoints, speed, tracking and damage compared to the basic Tech One versions. Police spokesman, Deputy Inspector General (DIG) Ajith Rohana said that 15 people had been arrested yesterday (Thursday) after the Air Force deployed a helicopter and drones to detect people violating the quarantine law. Drone Damage Amplifiers are essential to increase drone DPS, and a Drone Navigation Computer will help your slow heavy drones to catch faster enemies (a Stasis Webifier module can also come in handy for that). Even when flying ships with only 5m3 of space, like the Incursus or Cruor, having a light scout drone's additional DPS can't hurt. They are more expensive to produce than Tech One drones, and have the highest skill requirements of any variety of drones. This won't keep a tackle ship alive forever, but when taking down a single ship of T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). However it can still be interesting to see just how little these drones are used. They are in need of a significant revamp to make them competitive with Gallente and Minmatar drones. In order to be successful, pilots in drone-based and drone-augmented fleets should follow a specific series of steps when engaging: The goal is to have the drones assigned to the drone bunny so that they are available when the drone bunny's lock lands. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). This change allows Supercarriers to deal the same damage as they currently enjoy while causing less server load. 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